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Simcity ds
Simcity ds











simcity ds

There is one upside to this constant interruption - you get to sign off each request with the stylus, meaning you can amuse yourself by sealing important civic documents with a crude doodle of a willy. If you respond to every single one, you'll soon notice that even when you build their damn marina, they'll inevitably be back in a few minutes, with the exact same conversation, asking for.a marina. It'll just be one of a small handful of irritating cartoon characters, and they'll take up your time with the same long-winded "comedy" conversations that leave you impatiently tapping the screen to skip to the part where they say they'd like a marina. Tap on them and you'll be told there's someone in your office, and would you like to talk to them? As the cast of Grange Hill so sagely suggested, just say NO.

simcity ds

Barely thirty seconds goes by without your on-screen advisor chirruping away, all exclamation marks and incessant beeping. Take, for example, the constant pestering from your citizens. The Save A City challenges don’t let you alter the budget, making their tight time limits and stiff goals a real pain.Īt least these silly mini-games can be switched off, which is more than can be said for the slightly alarming proliferation of other quirks which conspire to make SimCity's DS debut a merely tolerable outing rather than an essential purchase. Are these moments of silliness really such a terrible deviation from the mood-lightening moments of old? Probably not, yet their implementation here still feels intrusive and gimmicky, an unwelcome distraction rather a refreshing change of pace. Thus you find yourself setting off fireworks displays, blowing out fires and tapping away on giant apes to repel monster attacks. Hence the presence of outlandish natural disasters and UFO attacks.Īnd yet.poking Father Christmas for cash prizes? Really? The flagrant Santa abuse is just one of several "action events" sprinkled through this handheld variation on Will Wright's original recipe, and I just can't shake the suspicion that someone looked at SimCity and decided that in order to appeal to the fabled Touch Generations it would require a hefty injection of over-the-top whimsy. Fun to build up, even more fun to knock down. For all its strategic muscle, it was also a game that fully understood most people would approach its urban toybox in the same way that a child approaches their building blocks. I mean, let's not try and paint the 1989 original as some humourless grump of a game.

simcity ds

As I ready my stylus and wait for jolly old Saint Nick to appear on screen so that the violent poking may begin, I find myself wondering "Is this really what SimCity is about?" I've just been told I need to poke Santa Claus.













Simcity ds